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PrometheOS/PrometheOS-Firmware-1.5.0/README.md
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<div align="center">
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# Team Resurgent Presents, PrometheOS
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**A Modern Xenium OS for the Original Xbox**
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[](https://github.com/Team-Resurgent/Repackinator/blob/main/LICENSE.md)
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[](https://discord.gg/VcdSfajQGK)
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[](https://ko-fi.com/J3J7L5UMN)
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[](https://www.patreon.com/teamresurgent)
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</div>
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<div>
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Please see below for instructions regarding PrometheOS and how to use.
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BEWARE: It is recommended you have a external xenium programmer incase you're no longer able to boot into PrometheOS
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# Working Modchips
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* Aladdin 1mb
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* Aladdin 2mb
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* Xchanger V2.5
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* Xecuter 3 (Genuine *Purple* + Christmas Edition *Red & White*)
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* Open Xenium
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* Legacy Xenium
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* Modxo (Works with Offical, YD-RP2040 & RP2040 Zero pico's)
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## System Requirements
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### Minimum
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* Visual Studio 2003 With XDK (5933 Recommended)
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* Visual Studio 2022
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## How To Contribute
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Create a PR and we will be more than happy to review and update appropriately
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## Instructions
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### Building PromethOS Web
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* Open PrometheOSUtility\PrometheOSUtility.sln in VS2022 select PrometheOSWeb as startup project
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* Build and run
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Notes:
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1) If changing any web files and want to test with the XBE you can then update the XBE using instructions described 'Packaging PromethOS firmware'
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2) In each of the js files there is a http://{ipaddress} change ipaddress to that of your xbox running PrometheOS to fully test.
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### Building XBE / Testing
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BEWARE: Certain actions will write to Xenium flash unless you disable Xenium flash by disabling the define ENABLE_XENIUM in xenium.cpp to simulate the flash instead.
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* Open PrometheOSXbe\PrometheOSXbe.sln in VS2003
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* Compile as Debug to test or Release for Packaging described in 'Packaging PromethOS firmware'
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### Packaging PromethOS firmware
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* Open PrometheOSUtility\PrometheOSUtility.sln in VS2022 select to build PrometheOSPacker as startup project
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* Build and run
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* Follow on screen prompts
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* Flash your xenium to test (Beware it is recommended you have a xenium)
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Notes:
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1) Modify variable prometheosWebTestIp with IP used in web .js files (this is essential so that when ran on Xbox it uses local xbox's IP)
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2) If you want to embed a installer logo modify the installerName variable appropriately
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3) If you would like the packaged result to be uploaded to Xbox / Xenium Programmer uncomment the FTP section of code entering relevant FTP details
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Notes:
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1) You will need to provide mcpx_1.0.bin in the roms folder in order to run
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2) The XEMU is a special build of XEMU which fully simulates a Xenium Modchip and is based upon intial code by Ryzee119 and extended upon to create a full implementation of the flash. (https://github.com/Team-Resurgent/xemu/tree/xenium)
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</div>
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