#define BUTTONS_DPAD_UP (1<<0) #define BUTTONS_DPAD_DOWN (1<<1) #define BUTTONS_DPAD_LEFT (1<<2) #define BUTTONS_DPAD_RIGHT (1<<3) #define BUTTONS_START (1<<4) #define BUTTONS_BACK (1<<5) #define BUTTONS_LEFT_THUMB (1<<6) #define BUTTONS_RIGHT_THUMB (1<<7) #define BUTTONS_A (1<<8) #define BUTTONS_B (1<<9) #define BUTTONS_X (1<<10) #define BUTTONS_Y (1<<11) #define BUTTONS_BLACK (1<<12) #define BUTTONS_WHITE (1<<13) #define BUTTONS_LEFT_TRIGGER (1<<14) #define BUTTONS_RIGHT_TRIGGER (1<<15) extern BOOL g_ExitNow; extern VOID XBUtil_DebugPrint( const CHAR* buf, ... ); extern VOID mappath(char * Device, char * Alias); extern VOID bg_decompress(D3DTexture **TextureOutput); extern VOID statusline_refresh(const CHAR* Text);